
This is by far the weakest mode, not only because of the aggressive upscaling, but also because of the minimal visual impact of ray tracing in Forspoken (more on that in the next section). In particular, the Ray Tracing mode has some significant artifacts as it tries to reconstruct a 4K image.

These resolution differences can have a big impact on the look of the game, too. It hovers between 4K and 1440p, with Performance mode going closer to 1440p and Quality mode closer to 4K. When it comes to magic, Hogwarts Legacy could learn a spell from Forspokenįor resolution, the game uses dynamic resolution to attempt to keep the frame rate consistent. Newegg’s AI PC Builder is a dumpster fire that I can’t look away from In addition to lowering per-request NVMe overhead, an application gets finer grain control over when it's notified of I/O request completion, instead of reacting to every I/O request.Humanity is the best PS5 (and PSVR2) game I’ve played so far Instead of dealing with costly individual NVMe requests for every asset a GPU needs, the API submits large, compressed batches of I/O requests in parallel that are decompressed by a DirectX 12-compliant GPU, with little intervention from the OS as well as low CPU utilization.

Microsoft's DirectStorage API was developed to lower CPU utilization when dealing with games-related NVMe requests and save expensive CPU cycles for other assignments. Forspoken is the first game to adopt DirectStorage technologies to reduce CPU load by passing data directly from an NVMe SSD to the GPU.

At GDC 2022, AMD and Luminous Production will present the upcoming PC game Forspoken that uses a host of AMD-developed FidelityFX technologies to improve image quality, as well as Microsoft's newest DirectStorage API that should offer a massive performance boost to load times.
